AI Insights · Timothy · July 2025
Top Miner Games on Android in the UK: Q2 2025 Performance
Explore the performance trends of the top miner games on Android in the UK during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top miner games on the Android platform in the UK demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Gold and Goblins: Mining Games by AppQuantum saw a peak in weekly revenue of approximately $31.6K in late April, followed by a decline to around $19.1K mid-June. Weekly downloads started strong at 3.6K in early April but gradually dropped to about 2.3K by the end of June. However, the weekly active users showed a robust increase, rising from 22.8K to over 42K by the quarter's end.
Idle Zombie Miner: Gold Tycoon from Royal Ark maintained a relatively stable weekly revenue, averaging around $20K, with a slight peak at $22.8K in late June. The downloads showed an initial surge to over 6.6K by early May, but this figure decreased to about 2.8K by the end of the quarter. Weekly active users started at 12.9K, peaked at 19.3K mid-May, and then declined to 13.8K.
Diggy's Adventure: Escape Game by Pixel Federation Games had a more modest performance, with weekly revenue fluctuating around $6.2K in March to a low of $4.4K in early June, before rising to $6.7K by late June. Downloads remained relatively low, peaking at 991 in mid-May. Active users showed a slight decline from 1.4K to 1.6K, with a dip in mid-June.
Idle Miner Tycoon: Gold Games from Kolibri Games experienced steady weekly revenue, peaking at $5.9K in late May. Downloads reached a high of 4.6K in early June but decreased to about 2.2K by the quarter's end. Active users increased from 15.3K to over 21K in late May, before stabilizing around 18.5K.
Goblins Wood: Ide Lumber Sim by ProGamesLab showed consistent weekly revenue, peaking at around $4.1K in late April. Downloads peaked at 2.7K in early May but fell to 443 by the end of June. Active users peaked at 12.3K in mid-May before declining to 8.3K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming landscape. For more detailed information, visit Sensor Tower.